vector of objects vs vector of pointers

A subreddit for all questions related to programming in any language. A possible solution could be using a vector of smart pointers such as shared_ptr, however at first you should consider whether you want to use a vector of pointers at first place. For 1000 particles we need 1000*72bytes = 72000 bytes, that means 72000/64 = 1125 cache line loads. Binary search with returned index in STL? You can change your settings at any time, including withdrawing your consent, by using the toggles on the Cookie Policy, or by clicking on the manage consent button at the bottom of the screen. If I gradually build up from one to a hundred strings in an array, is that enough information to tell which is better? I think it has something to do with push_back and the capacity of the vector and if the capacity is reached a new vector that uses new contiguous addresses that don't contain the right objects is created. Learn all major features of recent C++ Standards! All right - if I go back to my original point, say I have an array of a hundred. The same problem occurs to store a collection of polymorphic objects in a vector: we have to store pointers instead of values: Any other important details? Let's look at the details of each example before drawing any conclusions. Each benchmark will be executed 20 times (20 However, to pass a vector there are two ways to do so: Pass By value. particles example I just wanted to test with 1k particles, 2k. Which pdf bundle should I provide? Free the pointer (Remove address from variable). All data and information provided on this site is for informational purposes only. Is passing a reference through function safe? Nonius are easy to use and can pick strange artefacts in the results Strongly recommand you use smart pointer as Chris mentioned, then you don't need to worry about deleting object pointer when you delete element from STL container, demo as below: From your sample code, I assume your vector is defined somewhat like this: Therefore, your vector does not contain YourType objects, but pointer to YourType. 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Hoisting the dynamic type out of a loop (a.k.a. Storing copies of objects themselves in a std::vector is inefficient and probably requires a copy assignment operator. When you want to read more about std::string_view, read my previous post: "C++17 - What's New in the Library?" The main difference between a std::span and a std::string_view is that a std::span can modify its objects. Since you are explicitly stating you want to improve your C++, I am going to recommend you start using Boost. 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Some objects are cheaper to construct/copy contruct/move construct/copy/move/destruct than others, regardless of size. Will it need to have elements added and removed frequently? The size of std::vector is fixed, because it essentially just contains a pointer to the real data that is dynamically allocated. That would remove your confusion: No delete or new anymore, because the object is directly in the vector. The real truth can be found by profiling the code. C++: Defined my own assignment operator for my type, now .sort() wont work on vectors of my type? we might create a bit more advanced scenarios for our benchmarks. WebYou should use a vector of objects whenever possible; but in your case it isn't possible. Thank you for your understanding. Contracts did not make it into C++20. * Min (us) We can use the vector of pointers to manage values that are not stored in continuous memory. If you really need to store resources that have to be allocated by new, then you should use boost::shared_ptr. With shared_ptr we have a collection of pointers that can be owned by multiple pointers. A view from the ranges library is something that you can apply on a range and performs some operation. Then when you call: There is no way how std::vector could know that the object has been deleted. As you can see this time, we can see the opposite effect. The new Keyword in C++ represents dynamic memory allocation i.e, heap memory. These are all my posts to then ranges library: category ranges library. Pointers. To provide the best experiences, we use technologies like cookies to store and/or access device information. In one of our experiments, the pointer code for 80k of particles was more 266% slower than the continuous case. The vector wouldn't have the right values for the objects. An more generic & elegant solution:This solution makes use of for_each & templates as @Billy pointed out in comments: where, myclassVector is your vector containing pointers to myclass class objects. Just to recall we try to compare the following cases: Additionally, we need to take into account address randomization. To support reference counting the shared pointer needs to have a separate control block. Copying pointers is much faster than a copy of a large object. 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Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. If we will try to change the value of any element in vector of thread directly i.e. Now lets create 2 thread objects using this std::function objects i.e. With this more advanced setup we can run benchmarks several times over randomize such pointers so they are not laid out consecutively in In C++, should different game entities have different classes? Yes and no. There is something more interesting in this simple example. This can be used to operate over to create an array containing multiple pointers. 1. By a different container, are you talking about a list? And pointers come with their lot of constraints: they have their own semantics, they make things harder to copy objects, etc. As for your first question, it is generally preferred to use automatically allocated objects rather than dynamically allocated objects (in other words, not to store pointers) so long as for the type in question, copy-construction and assignment is possible and not prohibitively expensive. Question/comment: as far as I understand span is not bounds-safe. by Bartlomiej Filipek. Load data for the first particle. Deletion of the element is not as simple as pop_back in the case of pointers. You have to manually iterate the vector and delete the pointers yourself when you know they're dynamically allocated, or better, use std::unique_ptr and you never need to call delete on anything. You haven't provided nearly enough information. If you know that copying is a blocker for the elements in the container, then it might be good to even replace the sorting algorithm into selection sort - which has a worse complexity than quicksort, but it has the lowest number of writes. Deleting the object will not get rid of the pointers, in neither of the arrays. How to use find algorithm with a vector of pointers to objects in c++? If it is something complex, or very time-consuming to construct and destruct, you might prefer to do that work only once each and pass pointers into the vector. There are 2 deferences before you get to the object. Constructs a vector of pointers, creates an instace of SomeObject and pushes an address of this object to your vector. Does it need to stay sorted? For each container, std::span can deduce its size (4). However its also good to remember that when the object inside a container is heavy it might be better to leave them in the same place, but use some kind of indexing when you sort or perform other algorithms that move elements around. The small program shows the usage of the function subspan.

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vector of objects vs vector of pointers

vector of objects vs vector of pointers